AI Insights · Timothy · April 2023
Top 5 Tennis Games on iOS in the US: Q1 2023 Performance
Discover the performance of the top 5 tennis games on iOS in the US for Q1 2023, including key metrics like downloads, revenue, and active users.
Throughout the first quarter of 2023, the top 5 tennis games on iOS in the United States showed varied performance in key metrics such as downloads, revenue, and active users. The data, sourced from Sensor Tower, provides insights into the weekly trends for these popular tennis games.
Tennis Clash:Sports Stars Game from Wildlife Studios experienced significant fluctuations in weekly revenue. Starting at around $84.5K at the end of December, it peaked at $114.1K in the first week of January before stabilizing around $80K to $90K for most of the quarter. Weekly downloads saw a high of approximately 35.4K in mid-January, settling between 15K and 26K towards the end of March. Active users increased from 216.6K at the start of the quarter to 251.9K by mid-January, with a slight dip and recovery to around 221.9K by the end of March.
Mini Tennis: Perfect Smash by Miniclip.com, newly released in late March, showed promising early numbers. The game saw weekly revenues rise from $2.5K to $8.3K within two weeks. Downloads increased from 23.9K to 30K in the same period, while active users jumped from 18K to 37.3K.
Tennis Champs Returns by Uprising Games Ltd. showed modest but consistent performance. Weekly downloads grew from around 328 at the start of the quarter to 1.3K by the end of March. Active users followed a similar trend, increasing from 836 to 2K over the same period. The game's weekly revenue, however, remained negligible with minor earnings peaking at $12 in mid-March.
Tennis Arena from Helium9 Games had steady revenue figures, starting at $1.4K and fluctuating slightly to end at about $1.5K. Downloads were relatively low, peaking at 1.2K in mid-January and decreasing to 705 by the end of March. Active users, however, showed a more stable trend, starting at 5.8K and ending at 6.4K.
Finally, Virtua Tennis Challenge by SEGA displayed minimal revenue, with a peak of $36 in the last week of March. Weekly downloads hovered around the 300-400 range throughout the quarter, while active users remained steady, starting at 1.1K and ending at 966.
For more detailed insights and data on these applications, visit Sensor Tower.